from task2.strategyObjects.pathFindingStrategy import PathFindingStrategy from task2.strategyObjects.util import restorePath from task2.mazeObjects.maze import Maze from task2.mazeObjects.cell import Cell import queue class BFS(PathFindingStrategy): """Поиск в ширину – гарантирует кратчайший путь по количеству шагов. Возвращает None, если пути нет""" def findPath(self, maze: Maze, start: Cell, exit: Cell): visited = dict() parents = dict() q = queue.Queue() q.put(start) visited[start] = 0 parents[start] = None while not q.empty(): current = q.get() # Условие нахождение выхода if current == exit: break # Перебор соседей for hood in maze.getNeighbors(current): if hood in visited: continue visited[hood] = visited[current] + 1 parents[hood] = current q.put(hood) return restorePath(parents, start, exit)