from task2.strategyObjects.pathFindingStrategy import PathFindingStrategy from task2.mazeObjects.maze import Maze from task2.mazeObjects.cell import Cell import queue class BFS(PathFindingStrategy): """Поиск в ширину – гарантирует кратчайший путь по количеству шагов.""" def findPath(self, maze: Maze, start: Cell, exit: Cell): visited = dict() parents = dict() q = queue.Queue() q.put(start) visited[start] = 0 parents[start] = None while not q.empty(): current = q.get() # Условие нахождение выхода if current == exit: break # Перебор соседей for hood in maze.getNeighbors(current): if hood in visited: continue visited[hood] = visited[current] + 1 parents[hood] = current q.put(hood) return self.restorePath(parents, start, exit) def restorePath(self, parents: dict, start: Cell, exit: Cell) -> list[Cell]|None: path = [] current = exit while current: path.append(current) if current not in parents: return [] current = parents[current] return path[::-1]