2026-rff_mp/komissarovgo/docs2/data2/maze_lab/strategies.py

141 lines
4.2 KiB
Python

from abc import ABC, abstractmethod
from collections import deque
import heapq
from typing import List, Dict, Optional
from models import Cell, Maze
class PathFindingStrategy(ABC):
@abstractmethod
def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> List[Cell]:
pass
@property
@abstractmethod
def name(self) -> str:
pass
class BFSStrategy(PathFindingStrategy):
@property
def name(self) -> str:
return "BFS"
def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> List[Cell]:
if start == exit_cell:
return [start]
queue = deque([start])
visited = {start}
parent: Dict[Cell, Optional[Cell]] = {start: None}
while queue:
current = queue.popleft()
if current == exit_cell:
return self._reconstruct_path(parent, start, exit_cell)
for neighbor in maze.get_neighbors(current):
if neighbor not in visited:
visited.add(neighbor)
parent[neighbor] = current
queue.append(neighbor)
return []
def _reconstruct_path(self, parent: Dict[Cell, Optional[Cell]],
start: Cell, exit_cell: Cell) -> List[Cell]:
path = []
current = exit_cell
while current is not None:
path.append(current)
current = parent.get(current)
path.reverse()
return path
class DFSStrategy(PathFindingStrategy):
@property
def name(self) -> str:
return "DFS"
def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> List[Cell]:
if start == exit_cell:
return [start]
stack = [(start, [start])]
visited = {start}
while stack:
current, path = stack.pop()
if current == exit_cell:
return path
for neighbor in maze.get_neighbors(current):
if neighbor not in visited:
visited.add(neighbor)
stack.append((neighbor, path + [neighbor]))
return []
class AStarStrategy(PathFindingStrategy):
@property
def name(self) -> str:
return "A*"
def _heuristic(self, cell: Cell, target: Cell) -> int:
return abs(cell.x - target.x) + abs(cell.y - target.y)
def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> List[Cell]:
if start == exit_cell:
return [start]
counter = 0
open_set = [(0, counter, start)]
came_from: Dict[Cell, Optional[Cell]] = {start: None}
g_score = {start: 0}
f_score = {start: self._heuristic(start, exit_cell)}
closed_set = set()
while open_set:
current_f, _, current = heapq.heappop(open_set)
if current in closed_set:
continue
if current == exit_cell:
return self._reconstruct_path(came_from, start, exit_cell)
closed_set.add(current)
for neighbor in maze.get_neighbors(current):
if neighbor in closed_set:
continue
tentative_g = g_score[current] + 1
if neighbor not in g_score or tentative_g < g_score[neighbor]:
came_from[neighbor] = current
g_score[neighbor] = tentative_g
f_score[neighbor] = tentative_g + self._heuristic(neighbor, exit_cell)
counter += 1
heapq.heappush(open_set, (f_score[neighbor], counter, neighbor))
return []
def _reconstruct_path(self, came_from: Dict[Cell, Optional[Cell]],
start: Cell, exit_cell: Cell) -> List[Cell]:
path = []
current = exit_cell
while current is not None:
path.append(current)
current = came_from.get(current)
path.reverse()
return path