2026-rff_mp/BudakovIS/docs/data/2-nd-exercize/main.py
2026-05-15 08:52:56 +03:00

258 lines
7.6 KiB
Python

import sys
from collections import deque
import heapq
from typing import List, Dict, Optional
class Cell:
def __init__(self, x, y):
self._x = x
self._y = y
self._is_wall = False
self._is_start = False
self._is_exit = False
@property
def x(self):
return self._x
@property
def y(self):
return self._y
@property
def is_wall(self):
return self._is_wall
@is_wall.setter
def is_wall(self, value):
self._is_wall = value
@property
def is_start(self):
return self._is_start
@is_start.setter
def is_start(self, value):
self._is_start = value
@property
def is_exit(self):
return self._is_exit
@is_exit.setter
def is_exit(self, value):
self._is_exit = value
def is_passable(self):
return not self._is_wall
class Maze:
def __init__(self, width, height):
self._width = width
self._height = height
self._cells = [[Cell(x, y) for x in range(width)] for y in range(height)]
self._start = None
self._exit = None
@property
def width(self):
return self._width
@property
def height(self):
return self._height
@property
def start(self):
return self._start
@property
def exit(self):
return self._exit
def get_cell(self, x, y):
if 0 <= x < self._width and 0 <= y < self._height:
return self._cells[y][x]
return None
def set_cell(self, x, y, cell_type):
cell = self.get_cell(x, y)
if cell is None:
return
if cell_type == 'wall':
cell.is_wall = True
elif cell_type == 'start':
if self._start:
self._start.is_start = False
cell.is_start = True
cell.is_wall = False
self._start = cell
elif cell_type == 'exit':
if self._exit:
self._exit.is_exit = False
cell.is_exit = True
cell.is_wall = False
self._exit = cell
elif cell_type == 'path':
cell.is_wall = False
def get_neighbors(self, cell):
neighbors = []
directions = [(0, -1), (0, 1), (-1, 0), (1, 0)]
for dx, dy in directions:
nx, ny = cell.x + dx, cell.y + dy
neighbor = self.get_cell(nx, ny)
if neighbor and neighbor.is_passable():
neighbors.append(neighbor)
return neighbors
class MazeBuilder:
def build_from_file(self, filename):
raise NotImplementedError("Need to realise in calss")
class TextFileMazeBuilder(MazeBuilder):
def build_from_file(self, filename):
with open(filename, 'r') as f:
lines = [line.rstrip('\n')for line in f.readlines()]
height = len(lines)
width = max(len(line) for line in lines) if height > 0 else 0
start_en = 0
exit_en = 0
maze = Maze(width, height)
for y,line in enumerate(lines):
for x, ch in enumerate(line):
if ch == "#":
maze.set_cell(x,y,"wall")
elif ch == "S":
maze.set_cell(x,y,"start")
start_en+=1
elif ch == "E":
maze.set_cell(x,y,"exit")
exit_en+=1
else:
maze.set_cell(x, y, 'path')
if start_en > 1 or exit_en > 1 or start_en==0 or exit_en ==0:
sys.exit("Error while reading file(you have too many or no match start and exits)")
return maze
class BFSStrategy:
def find_path(self, maze, start, exit):
queue = deque()
queue.append(start)
came_from={}
came_from[start]=None
visited = set()
visited.add(start)
while queue:
current = queue.popleft()
if current == exit:
return self._reconstruct_path(came_from,start,exit)
for neighbors in maze.get_neighbors(current):
if neighbors not in visited:
visited.add(neighbors)
came_from[neighbors] = current
queue.append(neighbors)
return []
def _reconstruct_path(self, came_from, start, exit_cell):
path = []
current = exit_cell
while current is not None:
path.append(current)
current = came_from.get(current)
path.reverse()
return path
class DFSStrategy:
def find_path(self,maze,start,exit):
stack =[]
stack.append(start)
came_from={}
came_from[start]=None
visited = set()
visited.add(start)
while stack:
current = stack.pop()
if current == exit:
return self._reconstruct_path(came_from,start,exit)
for neighbors in maze.get_neighbors(current):
if neighbors not in visited:
visited.add(neighbors)
came_from[neighbors]= current
stack.append(neighbors)
return []
def _reconstruct_path(self, came_from, start, exit_cell):
path = []
current = exit_cell
while current is not None:
path.append(current)
current = came_from.get(current)
path.reverse()
return path
class AStarStrategy:
def _heuristic(self, cell,exit_cell):
return abs(cell.x -exit_cell.x)+abs(cell.y-exit_cell.y)
def find_path(self,maze, start, exit_cell):
heap = []
counter = 0
start_f = 0 + self._heuristic(start,exit_cell)
heapq.heappush(heap, (start_f, counter, start))
counter +=1
came_from = {}
g_score = {start: 0}
f_score = {start: start_f}
while heap:
current_f, _, current = heapq.heappop(heap)
if current==exit_cell:
return self._reconstruct_path(came_from, start, exit_cell)
if current_f>f_score.get(current, float("inf")):
continue
for neighbor in maze.get_neighbors(current):
tentative_g = g_score[current] + 1
if tentative_g < g_score.get(neighbor, float('inf')):
came_from[neighbor] = current
g_score[neighbor] = tentative_g
new_f = tentative_g + self._heuristic(neighbor, exit_cell)
f_score[neighbor] = new_f
heapq.heappush(heap, (new_f, counter, neighbor))
counter += 1
return []
def _reconstruct_path(self, came_from, start, exit_cell):
path = []
current = exit_cell
while current is not None:
path.append(current)
current = came_from.get(current)
path.reverse()
return path
if __name__ == "__main__":
builder = TextFileMazeBuilder()
maze = builder.build_from_file("maze1.txt")
print(f"Лабиринт {maze.width}x{maze.height}")
print(f"Старт: ({maze.start.x}, {maze.start.y})")
print(f"Выход: ({maze.exit.x}, {maze.exit.y})")
bfs = BFSStrategy()
path = bfs.find_path(maze, maze.start, maze.exit)
print(f"BFS: путь найден, длина = {len(path)}")
dfs = DFSStrategy()
path = dfs.find_path(maze, maze.start, maze.exit)
print(f"DFS: путь найден, длинна = {len(path)}")
astar = AStarStrategy()
path = astar.find_path(maze, maze.start, maze.exit)
print(f"A*: путь найден, длина = {len(path)}")