# maze_model.py from __future__ import annotations from typing import List, Optional from dataclasses import dataclass @dataclass class Cell: x: int y: int is_wall: bool = False is_start: bool = False is_exit: bool = False def is_passable(self) -> bool: return not self.is_wall def __hash__(self) -> int: return hash((self.x, self.y)) def __eq__(self, other) -> bool: if not isinstance(other, Cell): return False return self.x == other.x and self.y == other.y class Maze: def __init__(self, width: int, height: int): self.width = width self.height = height self._cells: List[List[Cell]] = [] self.start: Optional[Cell] = None self.exit: Optional[Cell] = None for y in range(height): row = [] for x in range(width): row.append(Cell(x, y)) self._cells.append(row) def set_cell(self, x: int, y: int, cell: Cell) -> None: if 0 <= x < self.width and 0 <= y < self.height: self._cells[y][x] = cell def get_cell(self, x: int, y: int) -> Optional[Cell]: if 0 <= x < self.width and 0 <= y < self.height: return self._cells[y][x] return None def get_neighbors(self, cell: Cell) -> List[Cell]: neighbors = [] # вверх, вниз, влево, вправо directions = [(0, -1), (0, 1), (-1, 0), (1, 0)] for dx, dy in directions: neighbor = self.get_cell(cell.x + dx, cell.y + dy) if neighbor and neighbor.is_passable(): neighbors.append(neighbor) return neighbors def get_all_cells(self) -> List[Cell]: cells = [] for row in self._cells: cells.extend(row) return cells