class Cell: def __init__(self, x, y, is_wall=False, is_start=False, is_exit=False): self.x = x self.y = y self.is_wall = is_wall self.is_start = is_start self.is_exit = is_exit def is_passable(self): return not self.is_wall def __repr__(self): if self.is_wall: return '#' if self.is_start: return 'S' if self.is_exit: return 'E' return ' ' class Maze: def __init__(self, width, height, cells, start, exit_cell): self.width = width self.height = height self._cells = cells self.start = start self.exit = exit_cell def get_cell(self, x, y): if 0 <= x < self.width and 0 <= y < self.height: return self._cells[y][x] return None def get_neighbors(self, cell): directions = [(0, -1), (0, 1), (-1, 0), (1, 0)] neighbors = [] for dx, dy in directions: neighbor = self.get_cell(cell.x + dx, cell.y + dy) if neighbor is not None and neighbor.is_passable(): neighbors.append(neighbor) return neighbors def render(self, path=None, player_pos=None): path_set = set((c.x, c.y) for c in path) if path else set() for row in self._cells: line = '' for cell in row: if player_pos and cell.x == player_pos.x and cell.y == player_pos.y: line += 'P' elif cell.is_wall: line += '#' elif cell.is_start: line += 'S' elif cell.is_exit: line += 'E' elif (cell.x, cell.y) in path_set: line += '.' else: line += ' ' print(line)