from dataclasses import dataclass from typing import List, Optional @dataclass class Cell: x: int y: int is_wall: bool = False is_start: bool = False is_exit: bool = False def is_passable(self) -> bool: return not self.is_wall def __hash__(self) -> int: return hash((self.x, self.y)) def __eq__(self, other: object) -> bool: if not isinstance(other, Cell): return False return self.x == other.x and self.y == other.y class Maze: def __init__(self, width: int, height: int): self.width = width self.height = height self._cells: List[List[Cell]] = [] self.start: Optional[Cell] = None self.exit: Optional[Cell] = None def set_cells(self, cells: List[List[Cell]]) -> None: self._cells = cells for row in cells: for cell in row: if cell.is_start: self.start = cell if cell.is_exit: self.exit = cell def get_cell(self, x: int, y: int) -> Optional[Cell]: if 0 <= x < self.width and 0 <= y < self.height: return self._cells[y][x] return None def get_neighbors(self, cell: Cell) -> List[Cell]: neighbors = [] directions = [(0, -1), (0, 1), (-1, 0), (1, 0)] for dx, dy in directions: nx, ny = cell.x + dx, cell.y + dy neighbor = self.get_cell(nx, ny) if neighbor and neighbor.is_passable(): neighbors.append(neighbor) return neighbors def __str__(self) -> str: result = [] for row in self._cells: line = '' for cell in row: if cell.is_start: line += 'S' elif cell.is_exit: line += 'E' elif cell.is_wall: line += '#' else: line += ' ' result.append(line) return '\n'.join(result) class Player: def __init__(self, start_cell: Cell): self.current_cell = start_cell def move_to(self, cell: Cell) -> None: self.current_cell = cell def can_move_to(self, cell: Cell) -> bool: return cell.is_passable()