class Cell: def __init__(self, x: int, y: int, is_wall: bool = False, is_start: bool = False, is_exit: bool = False): self.x = x self.y = y self.is_wall = is_wall self.is_start = is_start self.is_exit = is_exit def is_passable(self) -> bool: return not self.is_wall def __repr__(self): if self.is_start: return "S" if self.is_exit: return "E" return "#" if self.is_wall else "." def __eq__(self, other): return isinstance(other, Cell) and self.x == other.x and self.y == other.y def __hash__(self): return hash((self.x, self.y)) class Maze: def __init__(self, width: int, height: int, cells: list[list[Cell]], start: Cell, exit_cell: Cell): self.width = width self.height = height self.cells = cells self.start = start self.exit = exit_cell def get_cell(self, x: int, y: int) -> Cell: return self.cells[y][x] def get_neighbors(self, cell: Cell) -> list[Cell]: neighbors = [] for dx, dy in [(0, -1), (0, 1), (-1, 0), (1, 0)]: nx, ny = cell.x + dx, cell.y + dy if 0 <= nx < self.width and 0 <= ny < self.height: neighbor = self.cells[ny][nx] if neighbor.is_passable(): neighbors.append(neighbor) return neighbors def __repr__(self): lines = [] for row in self.cells: lines.append("".join(str(c) for c in row)) return "\n".join(lines)