[2] 2-nd version of maze(with maze solver) ;)
This commit is contained in:
parent
8f3e385cd0
commit
d37835d9dd
|
|
@ -1,7 +1,8 @@
|
||||||
# maze.py – версия 1: модель лабиринта и загрузка из текстового файла
|
import time
|
||||||
|
from collections import deque
|
||||||
|
import heapq
|
||||||
|
|
||||||
class Cell:
|
class Cell:
|
||||||
"""Клетка лабиринта."""
|
|
||||||
def __init__(self, x, y, is_wall=False, is_start=False, is_exit=False):
|
def __init__(self, x, y, is_wall=False, is_start=False, is_exit=False):
|
||||||
self.x = x
|
self.x = x
|
||||||
self.y = y
|
self.y = y
|
||||||
|
|
@ -14,7 +15,6 @@ class Cell:
|
||||||
|
|
||||||
|
|
||||||
class Maze:
|
class Maze:
|
||||||
"""Модель лабиринта."""
|
|
||||||
def __init__(self, width, height):
|
def __init__(self, width, height):
|
||||||
self.width = width
|
self.width = width
|
||||||
self.height = height
|
self.height = height
|
||||||
|
|
@ -28,7 +28,6 @@ class Maze:
|
||||||
return None
|
return None
|
||||||
|
|
||||||
def get_neighbors(self, cell):
|
def get_neighbors(self, cell):
|
||||||
"""Возвращает список проходимых соседей (вверх, вниз, влево, вправо)."""
|
|
||||||
neighbors = []
|
neighbors = []
|
||||||
for dx, dy in [(-1,0), (1,0), (0,-1), (0,1)]:
|
for dx, dy in [(-1,0), (1,0), (0,-1), (0,1)]:
|
||||||
nx, ny = cell.x + dx, cell.y + dy
|
nx, ny = cell.x + dx, cell.y + dy
|
||||||
|
|
@ -39,13 +38,11 @@ class Maze:
|
||||||
|
|
||||||
|
|
||||||
class MazeBuilder:
|
class MazeBuilder:
|
||||||
"""Интерфейс строителя лабиринта."""
|
|
||||||
def build_from_file(self, filename):
|
def build_from_file(self, filename):
|
||||||
raise NotImplementedError
|
raise NotImplementedError
|
||||||
|
|
||||||
|
|
||||||
class TextFileMazeBuilder(MazeBuilder):
|
class TextFileMazeBuilder(MazeBuilder):
|
||||||
"""Строитель лабиринта из текстового файла."""
|
|
||||||
def build_from_file(self, filename):
|
def build_from_file(self, filename):
|
||||||
with open(filename, 'r', encoding='utf-8') as f:
|
with open(filename, 'r', encoding='utf-8') as f:
|
||||||
lines = f.readlines()
|
lines = f.readlines()
|
||||||
|
|
@ -73,32 +70,136 @@ class TextFileMazeBuilder(MazeBuilder):
|
||||||
return maze
|
return maze
|
||||||
|
|
||||||
|
|
||||||
# Тестирование загрузки
|
class PathFindingStrategy:
|
||||||
|
def find_path(self, maze, start, exit):
|
||||||
|
raise NotImplementedError
|
||||||
|
|
||||||
|
|
||||||
|
class BFSStrategy(PathFindingStrategy):
|
||||||
|
def find_path(self, maze, start, exit):
|
||||||
|
if start == exit:
|
||||||
|
return [start]
|
||||||
|
queue = deque([start])
|
||||||
|
visited = {start}
|
||||||
|
parent = {start: None}
|
||||||
|
while queue:
|
||||||
|
current = queue.popleft()
|
||||||
|
if current == exit:
|
||||||
|
break
|
||||||
|
for neighbor in maze.get_neighbors(current):
|
||||||
|
if neighbor not in visited:
|
||||||
|
visited.add(neighbor)
|
||||||
|
parent[neighbor] = current
|
||||||
|
queue.append(neighbor)
|
||||||
|
if exit not in parent:
|
||||||
|
return []
|
||||||
|
path = []
|
||||||
|
step = exit
|
||||||
|
while step is not None:
|
||||||
|
path.append(step)
|
||||||
|
step = parent[step]
|
||||||
|
path.reverse()
|
||||||
|
return path
|
||||||
|
|
||||||
|
|
||||||
|
class DFSStrategy(PathFindingStrategy):
|
||||||
|
def find_path(self, maze, start, exit):
|
||||||
|
if start == exit:
|
||||||
|
return [start]
|
||||||
|
stack = [start]
|
||||||
|
visited = {start}
|
||||||
|
parent = {start: None}
|
||||||
|
while stack:
|
||||||
|
current = stack.pop()
|
||||||
|
if current == exit:
|
||||||
|
break
|
||||||
|
for neighbor in maze.get_neighbors(current):
|
||||||
|
if neighbor not in visited:
|
||||||
|
visited.add(neighbor)
|
||||||
|
parent[neighbor] = current
|
||||||
|
stack.append(neighbor)
|
||||||
|
if exit not in parent:
|
||||||
|
return []
|
||||||
|
path = []
|
||||||
|
step = exit
|
||||||
|
while step is not None:
|
||||||
|
path.append(step)
|
||||||
|
step = parent[step]
|
||||||
|
path.reverse()
|
||||||
|
return path
|
||||||
|
|
||||||
|
|
||||||
|
class AStarStrategy(PathFindingStrategy):
|
||||||
|
def heuristic(self, a, b):
|
||||||
|
return abs(a.x - b.x) + abs(a.y - b.y)
|
||||||
|
|
||||||
|
def find_path(self, maze, start, exit):
|
||||||
|
if start == exit:
|
||||||
|
return [start]
|
||||||
|
open_set = []
|
||||||
|
heapq.heappush(open_set, (0, id(start), start))
|
||||||
|
came_from = {}
|
||||||
|
g_score = {start: 0}
|
||||||
|
f_score = {start: self.heuristic(start, exit)}
|
||||||
|
while open_set:
|
||||||
|
_, _, current = heapq.heappop(open_set)
|
||||||
|
if current == exit:
|
||||||
|
path = []
|
||||||
|
step = current
|
||||||
|
while step is not None:
|
||||||
|
path.append(step)
|
||||||
|
step = came_from.get(step)
|
||||||
|
path.reverse()
|
||||||
|
return path
|
||||||
|
for neighbor in maze.get_neighbors(current):
|
||||||
|
tentative_g = g_score[current] + 1
|
||||||
|
if neighbor not in g_score or tentative_g < g_score[neighbor]:
|
||||||
|
came_from[neighbor] = current
|
||||||
|
g_score[neighbor] = tentative_g
|
||||||
|
f_score[neighbor] = tentative_g + self.heuristic(neighbor, exit)
|
||||||
|
heapq.heappush(open_set, (f_score[neighbor], id(neighbor), neighbor))
|
||||||
|
return []
|
||||||
|
|
||||||
|
|
||||||
|
class MazeSolver:
|
||||||
|
def __init__(self, maze, strategy=None):
|
||||||
|
self.maze = maze
|
||||||
|
self.strategy = strategy
|
||||||
|
|
||||||
|
def set_strategy(self, strategy):
|
||||||
|
self.strategy = strategy
|
||||||
|
|
||||||
|
def solve(self):
|
||||||
|
if self.strategy is None:
|
||||||
|
raise ValueError("Стратегия не установлена")
|
||||||
|
start = self.maze.start_cell
|
||||||
|
exit_cell = self.maze.exit_cell
|
||||||
|
if start is None or exit_cell is None:
|
||||||
|
raise ValueError("Лабиринт не содержит старта или выхода")
|
||||||
|
start_time = time.perf_counter()
|
||||||
|
path = self.strategy.find_path(self.maze, start, exit_cell)
|
||||||
|
end_time = time.perf_counter()
|
||||||
|
elapsed_ms = (end_time - start_time) * 1000
|
||||||
|
return path, elapsed_ms
|
||||||
|
|
||||||
|
|
||||||
|
# Test search
|
||||||
if __name__ == '__main__':
|
if __name__ == '__main__':
|
||||||
# Создаём тестовый файл
|
|
||||||
test_maze = """#######
|
|
||||||
#S #
|
|
||||||
# ### #
|
|
||||||
# E #
|
|
||||||
#######"""
|
|
||||||
with open('test_maze.txt', 'w') as f:
|
|
||||||
f.write(test_maze)
|
|
||||||
builder = TextFileMazeBuilder()
|
builder = TextFileMazeBuilder()
|
||||||
maze = builder.build_from_file('test_maze.txt')
|
maze = builder.build_from_file('test_maze.txt')
|
||||||
print(f"Лабиринт {maze.width}x{maze.height} загружен.")
|
solver = MazeSolver(maze)
|
||||||
print(f"Старт: ({maze.start_cell.x},{maze.start_cell.y})")
|
|
||||||
print(f"Выход: ({maze.exit_cell.x},{maze.exit_cell.y})")
|
solver.set_strategy(BFSStrategy())
|
||||||
# Вывод карты
|
path, ms = solver.solve()
|
||||||
for y in range(maze.height):
|
print("BFS путь:", [f"({c.x},{c.y})" for c in path])
|
||||||
row = ''
|
print(f"Время: {ms:.3f} мс")
|
||||||
for x in range(maze.width):
|
|
||||||
cell = maze.get_cell(x, y)
|
solver.set_strategy(DFSStrategy())
|
||||||
if cell.is_wall:
|
path, ms = solver.solve()
|
||||||
row += '#'
|
print("DFS путь:", [f"({c.x},{c.y})" for c in path])
|
||||||
elif cell.is_start:
|
print(f"Время: {ms:.3f} мс")
|
||||||
row += 'S'
|
|
||||||
elif cell.is_exit:
|
solver.set_strategy(AStarStrategy())
|
||||||
row += 'E'
|
path, ms = solver.solve()
|
||||||
else:
|
print("A* путь:", [f"({c.x},{c.y})" for c in path])
|
||||||
row += ' '
|
print(f"Время: {ms:.3f} мс")
|
||||||
print(row)
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user