добавлен код models
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komissarovgo/docs2/data2/maze_lab/models.py
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89
komissarovgo/docs2/data2/maze_lab/models.py
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from dataclasses import dataclass
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from typing import List, Optional
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@dataclass
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class Cell:
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x: int
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y: int
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is_wall: bool = False
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is_start: bool = False
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is_exit: bool = False
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def is_passable(self) -> bool:
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return not self.is_wall
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def __hash__(self) -> int:
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return hash((self.x, self.y))
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def __eq__(self, other: object) -> bool:
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if not isinstance(other, Cell):
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return False
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return self.x == other.x and self.y == other.y
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class Maze:
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def __init__(self, width: int, height: int):
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self.width = width
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self.height = height
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self._cells: List[List[Cell]] = []
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self.start: Optional[Cell] = None
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self.exit: Optional[Cell] = None
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def set_cells(self, cells: List[List[Cell]]) -> None:
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self._cells = cells
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for row in cells:
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for cell in row:
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if cell.is_start:
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self.start = cell
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if cell.is_exit:
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self.exit = cell
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def get_cell(self, x: int, y: int) -> Optional[Cell]:
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if 0 <= x < self.width and 0 <= y < self.height:
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return self._cells[y][x]
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return None
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def get_neighbors(self, cell: Cell) -> List[Cell]:
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neighbors = []
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directions = [(0, -1), (0, 1), (-1, 0), (1, 0)]
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for dx, dy in directions:
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nx, ny = cell.x + dx, cell.y + dy
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neighbor = self.get_cell(nx, ny)
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if neighbor and neighbor.is_passable():
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neighbors.append(neighbor)
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return neighbors
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def __str__(self) -> str:
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result = []
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for row in self._cells:
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line = ''
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for cell in row:
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if cell.is_start:
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line += 'S'
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elif cell.is_exit:
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line += 'E'
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elif cell.is_wall:
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line += '#'
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else:
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line += ' '
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result.append(line)
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return '\n'.join(result)
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class Player:
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def __init__(self, start_cell: Cell):
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self.current_cell = start_cell
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def move_to(self, cell: Cell) -> None:
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self.current_cell = cell
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def can_move_to(self, cell: Cell) -> bool:
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return cell.is_passable()
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