[2] 3-rd version of maze solver(with rxpirement and other things) ;)
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@ -1,6 +1,11 @@
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import time
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import random
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import csv
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import os
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from collections import deque
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import heapq
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import matplotlib.pyplot as plt
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import numpy as np
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class Cell:
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def __init__(self, x, y, is_wall=False, is_start=False, is_exit=False):
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@ -165,10 +170,21 @@ class MazeSolver:
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def __init__(self, maze, strategy=None):
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self.maze = maze
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self.strategy = strategy
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self.observers = [] # для Observer
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def set_strategy(self, strategy):
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self.strategy = strategy
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def attach(self, observer):
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self.observers.append(observer)
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def detach(self, observer):
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self.observers.remove(observer)
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def notify(self, event):
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for obs in self.observers:
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obs.update(event)
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def solve(self):
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if self.strategy is None:
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raise ValueError("Стратегия не установлена")
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@ -176,30 +192,249 @@ class MazeSolver:
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exit_cell = self.maze.exit_cell
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if start is None or exit_cell is None:
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raise ValueError("Лабиринт не содержит старта или выхода")
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self.notify("Поиск начат")
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start_time = time.perf_counter()
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path = self.strategy.find_path(self.maze, start, exit_cell)
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end_time = time.perf_counter()
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elapsed_ms = (end_time - start_time) * 1000
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self.notify("Поиск завершён")
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return path, elapsed_ms
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# Test search
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class Observer:
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def update(self, event):
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raise NotImplementedError
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class ConsoleView(Observer):
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def __init__(self, maze):
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self.maze = maze
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def update(self, event):
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if event == "Поиск начат":
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print("=== Поиск начат ===")
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elif event == "Поиск завершён":
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print("=== Поиск завершён ===")
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def render(self, path=None):
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path_set = set(path) if path else set()
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for y in range(self.maze.height):
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row = ''
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for x in range(self.maze.width):
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cell = self.maze.get_cell(x, y)
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if cell.is_wall:
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row += '#'
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elif cell.is_start:
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row += 'S'
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elif cell.is_exit:
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row += 'E'
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elif cell in path_set:
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row += '*'
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else:
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row += ' '
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print(row)
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print()
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class Command:
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def execute(self):
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raise NotImplementedError
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def undo(self):
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raise NotImplementedError
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class MoveCommand(Command):
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def __init__(self, player, dx, dy):
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self.player = player
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self.dx = dx
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self.dy = dy
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self.prev_x = player.x
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self.prev_y = player.y
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def execute(self):
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new_x = self.player.x + self.dx
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new_y = self.player.y + self.dy
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maze = self.player.maze
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cell = maze.get_cell(new_x, new_y)
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if cell and cell.is_passable():
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self.player.x = new_x
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self.player.y = new_y
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self.player.current_cell = cell
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return True
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return False
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def undo(self):
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self.player.x = self.prev_x
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self.player.y = self.prev_y
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self.player.current_cell = self.player.maze.get_cell(self.prev_x, self.prev_y)
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class Player:
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def __init__(self, maze, start_cell):
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self.maze = maze
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self.x = start_cell.x
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self.y = start_cell.y
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self.current_cell = start_cell
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# EEEEEEEEEKSPERIMENTY
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def generate_empty_maze(width, height):
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maze = Maze(width, height)
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start = maze.get_cell(0, 0)
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exit_cell = maze.get_cell(width-1, height-1)
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start.is_start = True
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exit_cell.is_exit = True
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maze.start_cell = start
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maze.exit_cell = exit_cell
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return maze
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def generate_random_maze(width, height, wall_prob=0.3):
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maze = Maze(width, height)
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for x in range(width):
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for y in range(height):
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cell = maze.get_cell(x, y)
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if random.random() < wall_prob:
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cell.is_wall = True
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start = maze.get_cell(0, 0)
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exit_cell = maze.get_cell(width-1, height-1)
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start.is_wall = False
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start.is_start = True
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exit_cell.is_wall = False
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exit_cell.is_exit = True
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maze.start_cell = start
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maze.exit_cell = exit_cell
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return maze
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def generate_maze_with_dead_ends(width, height):
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maze = Maze(width, height)
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for x in range(width):
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for y in range(height):
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maze.get_cell(x, y).is_wall = True
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x, y = 0, 0
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while x < width and y < height:
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cell = maze.get_cell(x, y)
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cell.is_wall = False
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if x == width-1 and y == height-1:
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break
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if y+1 < height and (x == width-1 or random.choice([True, False])):
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y += 1
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else:
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x += 1
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start = maze.get_cell(0, 0)
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exit_cell = maze.get_cell(width-1, height-1)
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start.is_start = True
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exit_cell.is_exit = True
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maze.start_cell = start
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maze.exit_cell = exit_cell
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return maze
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def generate_maze_no_exit(width, height):
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maze = generate_random_maze(width, height, 0.2)
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exit_cell = maze.get_cell(width-1, height-1)
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for dx, dy in [(-1,0), (1,0), (0,-1), (0,1)]:
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nx, ny = exit_cell.x + dx, exit_cell.y + dy
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neighbor = maze.get_cell(nx, ny)
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if neighbor:
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neighbor.is_wall = True
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start = maze.get_cell(0, 0)
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start.is_wall = False
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start.is_start = True
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maze.start_cell = start
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maze.exit_cell = exit_cell
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return maze
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def run_experiment():
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os.makedirs("results", exist_ok=True)
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maze_generators = [
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("empty_10x10", lambda: generate_empty_maze(10, 10)),
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("empty_50x50", lambda: generate_empty_maze(50, 50)),
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("empty_100x100", lambda: generate_empty_maze(100, 100)),
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("random_10x10", lambda: generate_random_maze(10, 10, 0.3)),
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("random_50x50", lambda: generate_random_maze(50, 50, 0.3)),
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("random_100x100", lambda: generate_random_maze(100, 100, 0.3)),
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("dead_ends_10x10", lambda: generate_maze_with_dead_ends(10, 10)),
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("dead_ends_50x50", lambda: generate_maze_with_dead_ends(50, 50)),
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("dead_ends_100x100", lambda: generate_maze_with_dead_ends(100, 100)),
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("no_exit_10x10", lambda: generate_maze_no_exit(10, 10)),
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("no_exit_50x50", lambda: generate_maze_no_exit(50, 50)),
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]
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strategies = [
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("BFS", BFSStrategy()),
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("DFS", DFSStrategy()),
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("AStar", AStarStrategy())
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]
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repeats = 5
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all_results = []
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for maze_name, gen_func in maze_generators:
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print(f"Тестирование лабиринта: {maze_name}")
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maze = gen_func()
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solver = MazeSolver(maze)
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for strat_name, strat in strategies:
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solver.set_strategy(strat)
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total_time = 0
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total_path_len = 0
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path = []
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for rep in range(repeats):
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path, elapsed_ms = solver.solve()
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total_time += elapsed_ms
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total_path_len += len(path) if path else 0
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avg_time = total_time / repeats
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avg_len = total_path_len / repeats
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all_results.append({
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"Maze": maze_name,
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"Strategy": strat_name,
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"AvgTime_ms": avg_time,
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"AvgPathLen": avg_len,
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"PathFound": len(path) > 0 if path else False
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})
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print(f" {strat_name}: время {avg_time:.3f} мс, длина пути {avg_len:.1f}")
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# Сохраняем CSV
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csv_path = "results/experiment_results.csv"
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with open(csv_path, 'w', newline='', encoding='utf-8') as f:
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fieldnames = ["Maze", "Strategy", "AvgTime_ms", "AvgPathLen", "PathFound"]
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writer = csv.DictWriter(f, fieldnames=fieldnames)
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writer.writeheader()
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writer.writerows(all_results)
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print(f"Результаты сохранены в {csv_path}")
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# Построение графика
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maze_names = sorted(set(r["Maze"] for r in all_results))
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strategy_names = ["BFS", "DFS", "AStar"]
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data = {maze: {s: None for s in strategy_names} for maze in maze_names}
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for r in all_results:
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data[r["Maze"]][r["Strategy"]] = r["AvgTime_ms"]
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fig, ax = plt.subplots(figsize=(14, 6))
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x = np.arange(len(maze_names))
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width = 0.25
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colors = ['skyblue', 'lightgreen', 'salmon']
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for i, strat in enumerate(strategy_names):
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times = [data[maze][strat] if data[maze][strat] is not None else 0 for maze in maze_names]
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ax.bar(x + i*width, times, width, label=strat, color=colors[i])
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ax.set_xlabel('Лабиринт')
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ax.set_ylabel('Среднее время (мс)')
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ax.set_title('Сравнение стратегий поиска пути')
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ax.set_xticks(x + width)
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ax.set_xticklabels(maze_names, rotation=45, ha='right')
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ax.legend()
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plt.tight_layout()
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plt.savefig("results/performance.png", dpi=150)
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plt.show()
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print("График сохранён в results/performance.png")
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if __name__ == '__main__':
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builder = TextFileMazeBuilder()
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maze = builder.build_from_file('test_maze.txt')
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solver = MazeSolver(maze)
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solver.set_strategy(BFSStrategy())
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path, ms = solver.solve()
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print("BFS путь:", [f"({c.x},{c.y})" for c in path])
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print(f"Время: {ms:.3f} мс")
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solver.set_strategy(DFSStrategy())
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path, ms = solver.solve()
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print("DFS путь:", [f"({c.x},{c.y})" for c in path])
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print(f"Время: {ms:.3f} мс")
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solver.set_strategy(AStarStrategy())
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path, ms = solver.solve()
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print("A* путь:", [f"({c.x},{c.y})" for c in path])
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print(f"Время: {ms:.3f} мс")
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run_experiment()
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34
AgapovaDS/docs/data/2-nd/results/experiment_results.csv
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34
AgapovaDS/docs/data/2-nd/results/experiment_results.csv
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@ -0,0 +1,34 @@
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Maze,Strategy,AvgTime_ms,AvgPathLen,PathFound
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empty_10x10,BFS,0.13590119997388683,19.0,True
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empty_10x10,DFS,0.0658330000078422,55.0,True
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empty_10x10,AStar,0.12148100004196749,19.0,True
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empty_50x50,BFS,4.080367400092655,99.0,True
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empty_50x50,DFS,1.490334600021015,1275.0,True
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empty_50x50,AStar,4.539874399961263,99.0,True
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empty_100x100,BFS,11.864865199822816,199.0,True
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empty_100x100,DFS,6.421647800107166,4951.0,True
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empty_100x100,AStar,13.146192800104473,199.0,True
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random_10x10,BFS,0.08931020001909928,19.0,True
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random_10x10,DFS,0.0637794000795111,23.0,True
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random_10x10,AStar,0.08288600010928349,19.0,True
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random_50x50,BFS,2.3307791999286565,0.0,False
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random_50x50,DFS,2.358275200094795,0.0,False
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random_50x50,AStar,3.1945947999702184,0.0,False
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random_100x100,BFS,8.76705820001007,0.0,False
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random_100x100,DFS,8.292441200046596,0.0,False
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random_100x100,AStar,13.397702600013872,0.0,False
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dead_ends_10x10,BFS,0.023798799975338625,19.0,True
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dead_ends_10x10,DFS,0.024454199865431292,19.0,True
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dead_ends_10x10,AStar,0.02576019996922696,19.0,True
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dead_ends_50x50,BFS,0.10447879994899267,99.0,True
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dead_ends_50x50,DFS,0.1395262001096853,99.0,True
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dead_ends_50x50,AStar,0.1517965998573345,99.0,True
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dead_ends_100x100,BFS,0.27448000000731554,199.0,True
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dead_ends_100x100,DFS,0.2607183998406981,199.0,True
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dead_ends_100x100,AStar,0.42436699995960225,199.0,True
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no_exit_10x10,BFS,0.09290340003644815,0.0,False
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no_exit_10x10,DFS,0.09840180009632604,0.0,False
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no_exit_10x10,AStar,0.11763999991671881,0.0,False
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no_exit_50x50,BFS,2.5957402001040464,0.0,False
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no_exit_50x50,DFS,2.327834000061557,0.0,False
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no_exit_50x50,AStar,4.334011999981158,0.0,False
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BIN
AgapovaDS/docs/data/2-nd/results/performance.png
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BIN
AgapovaDS/docs/data/2-nd/results/performance.png
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