Загрузить файлы в «SmirnovaVYu/docs/data/2»
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56
SmirnovaVYu/docs/data/2/builders.py
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56
SmirnovaVYu/docs/data/2/builders.py
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from abc import ABC, abstractmethod
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from models import Cell, Maze
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class MazeBuilder(ABC):
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@abstractmethod
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def build_from_file(self, filename: str) -> Maze:
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pass
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class TextFileMazeBuilder(MazeBuilder):
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WALL_CHAR = '#'
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START_CHAR = 'S'
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EXIT_CHAR = 'E'
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PASS_CHAR = ' '
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def build_from_file(self, filename: str) -> Maze:
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with open(filename, 'r', encoding='utf-8') as f:
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lines = [line.rstrip('\n') for line in f.readlines()]
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if not lines:
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raise ValueError("Файл с лабиринтом пуст")
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height = len(lines)
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width = max(len(line) for line in lines)
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maze = Maze(width, height)
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for y, line in enumerate(lines):
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for x, ch in enumerate(line):
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if x >= width:
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continue
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cell = Cell(x, y)
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if ch == self.WALL_CHAR:
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cell.is_wall = True
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elif ch == self.START_CHAR:
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cell.is_start = True
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elif ch == self.EXIT_CHAR:
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cell.is_exit = True
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elif ch == self.PASS_CHAR:
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pass
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else:
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cell.is_wall = True
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maze.set_cell(x, y, cell)
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if maze.start is None:
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raise ValueError("В лабиринте нет стартовой клетки (S)")
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if maze.exit is None:
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raise ValueError("В лабиринте нет выхода (E)")
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return maze
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79
SmirnovaVYu/docs/data/2/models.py
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79
SmirnovaVYu/docs/data/2/models.py
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from typing import List, Optional
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class Cell:
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def __init__(self, x: int, y: int):
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self.x = x
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self.y = y
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self.is_wall = False
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self.is_start = False
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self.is_exit = False
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def is_passable(self) -> bool:
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return not self.is_wall
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def __eq__(self, other) -> bool:
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if not isinstance(other, Cell):
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return False
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return self.x == other.x and self.y == other.y
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def __hash__(self):
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return hash((self.x, self.y))
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def __repr__(self):
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return f"Cell({self.x}, {self.y})"
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class Maze:
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def __init__(self, width: int, height: int):
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self.width = width
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self.height = height
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self._cells: List[List[Optional[Cell]]] = [[None for _ in range(width)] for _ in range(height)]
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self.start: Optional[Cell] = None
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self.exit: Optional[Cell] = None
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def set_cell(self, x: int, y: int, cell: Cell) -> None:
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if 0 <= x < self.width and 0 <= y < self.height:
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self._cells[y][x] = cell
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if cell.is_start:
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self.start = cell
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if cell.is_exit:
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self.exit = cell
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def get_cell(self, x: int, y: int) -> Optional[Cell]:
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if 0 <= x < self.width and 0 <= y < self.height:
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return self._cells[y][x]
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return None
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def get_neighbors(self, cell: Cell) -> List[Cell]:
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neighbors = []
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directions = [(0, -1), (0, 1), (-1, 0), (1, 0)]
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for dx, dy in directions:
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nx, ny = cell.x + dx, cell.y + dy
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neighbor = self.get_cell(nx, ny)
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if neighbor and neighbor.is_passable():
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neighbors.append(neighbor)
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return neighbors
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def __str__(self) -> str:
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result = []
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for y in range(self.height):
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row = []
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for x in range(self.width):
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cell = self.get_cell(x, y)
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if cell is None:
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row.append('?')
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elif cell.is_start:
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row.append('S')
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elif cell.is_exit:
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row.append('E')
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elif cell.is_wall:
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row.append('#')
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else:
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row.append(' ')
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result.append(''.join(row))
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return '\n'.join(result)
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66
SmirnovaVYu/docs/data/2/observers.py
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66
SmirnovaVYu/docs/data/2/observers.py
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from abc import ABC, abstractmethod
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from typing import List, Optional
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from models import Cell, Maze
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class Observer(ABC):
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@abstractmethod
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def update(self, event: str, data: dict) -> None:
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pass
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class ConsoleView(Observer):
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def render(self, maze: Maze, player_position: Optional[Cell] = None, path: Optional[List[Cell]] = None) -> None:
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path_set = set(path) if path else set()
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print("\n+" + "-" * maze.width + "+")
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for y in range(maze.height):
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row = []
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for x in range(maze.width):
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cell = maze.get_cell(x, y)
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if cell is None:
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row.append('?')
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elif player_position and cell == player_position:
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row.append('@')
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elif cell.is_start:
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row.append('S')
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elif cell.is_exit:
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row.append('E')
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elif cell in path_set:
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row.append('*')
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elif cell.is_wall:
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row.append('#')
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else:
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row.append(' ')
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print("|" + ''.join(row) + "|")
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print("+" + "-" * maze.width + "+")
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def update(self, event: str, data: dict) -> None:
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if event == "maze_loaded":
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maze = data.get('maze')
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print("\n Лабиринт загружен:")
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self.render(maze)
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elif event == "search_start":
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algorithm = data.get('algorithm', 'Unknown')
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print(f"\n Начинаем поиск алгоритмом: {algorithm}")
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elif event == "path_found":
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maze = data.get('maze')
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path = data.get('path')
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stats = data.get('stats')
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self.render(maze, path=path)
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elif event == "no_path":
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stats = data.get('stats')
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print(f"\n {stats}")
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elif event == "player_moved":
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maze = data.get('maze')
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player = data.get('player')
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if player:
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self.render(maze, player_position=player.current_cell)
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49
SmirnovaVYu/docs/data/2/solver.py
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49
SmirnovaVYu/docs/data/2/solver.py
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import time
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from dataclasses import dataclass
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from typing import List, Optional, Tuple
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from models import Cell, Maze
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from strategies import PathFindingStrategy
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@dataclass
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class SearchStats:
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time_ms: float
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visited_cells: int
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path_length: int
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path_found: bool = True
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def __str__(self) -> str:
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if not self.path_found:
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return f"Путь не найден (время: {self.time_ms:.2f} мс)"
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return (f"Время: {self.time_ms:.2f} мс, "
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f"Посещено клеток: {self.visited_cells}, "
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f"Длина пути: {self.path_length}")
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class MazeSolver:
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def __init__(self, maze: Maze, strategy: Optional[PathFindingStrategy] = None):
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self.maze = maze
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self._strategy = strategy
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def set_strategy(self, strategy: PathFindingStrategy) -> None:
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self._strategy = strategy
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def solve(self) -> Tuple[List[Cell], SearchStats]:
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if self._strategy is None:
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raise ValueError("Стратегия не установлена")
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start_time = time.perf_counter()
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path = self._strategy.find_path(self.maze, self.maze.start, self.maze.exit)
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end_time = time.perf_counter()
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time_ms = (end_time - start_time) * 1000
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stats = SearchStats(
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time_ms=time_ms,
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visited_cells=len(path) if path else 0,
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path_length=len(path) if path else 0,
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path_found=bool(path)
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)
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return path, stats
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99
SmirnovaVYu/docs/data/2/strategies.py
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99
SmirnovaVYu/docs/data/2/strategies.py
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from abc import ABC, abstractmethod
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from collections import deque
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from heapq import heappush, heappop
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from typing import List, Dict, Optional
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from models import Cell, Maze
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class PathFindingStrategy(ABC):
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@abstractmethod
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def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> List[Cell]:
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pass
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class BFSStrategy(PathFindingStrategy):
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def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> List[Cell]:
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queue = deque([start])
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visited = {start}
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parent: Dict[Cell, Optional[Cell]] = {start: None}
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while queue:
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current = queue.popleft()
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if current == exit_cell:
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return self._reconstruct_path(parent, current)
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for neighbor in maze.get_neighbors(current):
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if neighbor not in visited:
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visited.add(neighbor)
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parent[neighbor] = current
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queue.append(neighbor)
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return []
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def _reconstruct_path(self, parent: Dict[Cell, Optional[Cell]], current: Cell) -> List[Cell]:
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path = []
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while current is not None:
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path.append(current)
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current = parent.get(current)
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return list(reversed(path))
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class DFSStrategy(PathFindingStrategy):
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def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> List[Cell]:
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stack = [(start, [start])]
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visited = {start}
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while stack:
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current, path = stack.pop()
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if current == exit_cell:
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return path
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for neighbor in maze.get_neighbors(current):
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if neighbor not in visited:
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visited.add(neighbor)
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stack.append((neighbor, path + [neighbor]))
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return []
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class AStarStrategy(PathFindingStrategy):
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def _heuristic(self, cell: Cell, exit_cell: Cell) -> int:
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return abs(cell.x - exit_cell.x) + abs(cell.y - exit_cell.y)
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def find_path(self, maze: Maze, start: Cell, exit_cell: Cell) -> List[Cell]:
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counter = 0
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open_set = [(self._heuristic(start, exit_cell), counter, start)]
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g_score: Dict[Cell, float] = {start: 0}
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parent: Dict[Cell, Optional[Cell]] = {start: None}
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while open_set:
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_, _, current = heappop(open_set)
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if current == exit_cell:
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return self._reconstruct_path(parent, current)
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for neighbor in maze.get_neighbors(current):
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tentative_g = g_score[current] + 1
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if neighbor not in g_score or tentative_g < g_score[neighbor]:
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parent[neighbor] = current
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g_score[neighbor] = tentative_g
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counter += 1
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f = tentative_g + self._heuristic(neighbor, exit_cell)
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heappush(open_set, (f, counter, neighbor))
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return []
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def _reconstruct_path(self, parent: Dict[Cell, Optional[Cell]], current: Cell) -> List[Cell]:
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path = []
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while current is not None:
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path.append(current)
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current = parent.get(current)
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return list(reversed(path))
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