forked from UNN/2026-rff_mp
[2] add Astar method
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617d205458
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@ -1,5 +1,7 @@
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import sys
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import sys
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from collections import deque
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from collections import deque
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import heapq
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from typing import List, Dict, Optional
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class Cell:
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class Cell:
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@ -199,6 +201,45 @@ class DFSStrategy:
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return path
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return path
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class AStarStrategy:
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def _heuristic(self, cell,exit_cell):
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return abs(cell.x -exit_cell.x)+abs(cell.y-exit_cell.y)
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def find_path(self,maze, start, exit_cell):
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heap = []
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counter = 0
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start_f = 0 + self._heuristic(start,exit_cell)
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heapq.heappush(heap, (start_f, counter, start))
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counter +=1
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came_from = {}
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g_score = {start: 0}
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f_score = {start: start_f}
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while heap:
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current_f, _, current = heapq.heappop(heap)
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if current==exit_cell:
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return self._reconstruct_path(came_from, start, exit_cell)
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if current_f>f_score.get(current, float("inf")):
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continue
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for neighbor in maze.get_neighbors(current):
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tentative_g = g_score[current] + 1
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if tentative_g < g_score.get(neighbor, float('inf')):
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came_from[neighbor] = current
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g_score[neighbor] = tentative_g
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new_f = tentative_g + self._heuristic(neighbor, exit_cell)
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f_score[neighbor] = new_f
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heapq.heappush(heap, (new_f, counter, neighbor))
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counter += 1
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return []
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def _reconstruct_path(self, came_from, start, exit_cell):
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path = []
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current = exit_cell
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while current is not None:
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path.append(current)
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current = came_from.get(current)
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path.reverse()
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return path
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if __name__ == "__main__":
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if __name__ == "__main__":
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builder = TextFileMazeBuilder()
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builder = TextFileMazeBuilder()
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maze = builder.build_from_file("maze1.txt")
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maze = builder.build_from_file("maze1.txt")
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@ -211,3 +252,6 @@ if __name__ == "__main__":
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dfs = DFSStrategy()
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dfs = DFSStrategy()
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path = dfs.find_path(maze, maze.start, maze.exit)
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path = dfs.find_path(maze, maze.start, maze.exit)
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print(f"DFS: путь найден, длинна = {len(path)}")
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print(f"DFS: путь найден, длинна = {len(path)}")
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astar = AStarStrategy()
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path = astar.find_path(maze, maze.start, maze.exit)
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print(f"A*: путь найден, длина = {len(path)}")
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